Search found 4 matches

by sinpathic
Thu Oct 15, 2020 4:15 pm
Forum: Experimental Lab
Topic: Sin's Let's Test Build stuff!
Replies: 11
Views: 5054

Re: Sin's Let's Test Build stuff!

I wonder how big a maze of cutters could be at maximum. A maze that decreases in size from the out- to the inside. Like a snailshouse but in quadrilateral shape. Inside the pathing area is only a cutter which is sidewalled by 2 fences. In combination with platform above the maze one could easily re...
by sinpathic
Fri Oct 09, 2020 5:30 pm
Forum: Experimental Lab
Topic: Sin's Let's Test Build stuff!
Replies: 11
Views: 5054

Sin's Let's Test Build stuff!

frustrated with an idea :computer: going crazy trying to fight zed's while testing :erm: Have no fear Sin will test build it for you :bingo: just submit it and our overworked testing monkeys will try to find the solution that works. :spank: :monsterkill:
by sinpathic
Fri Oct 09, 2020 5:00 pm
Forum: Share your Videos
Topic: Sin's Let's Test Build stuff!
Replies: 8
Views: 2962

Sin's Let's Test Build stuff!

[youtube]https://www.youtube.com/watch?v=BS6KrST ... m4&index=2[/youtube]

just the playlist collection of all my test on zombie troubleshooting tips and possible fixes for problems other Plays have asked me to investigate.
by sinpathic
Wed Oct 07, 2020 4:30 pm
Forum: Community work
Topic: Contribute and be a part of the MOD & ARTISTS team...
Replies: 11
Views: 9364

Re: Contribute and be a part of the MOD & ARTISTS team...

hello i was approached and encouraged to join as my test play content was meant to help players troubleshoot base building issues and learn the basics of the zombie AI.